PowerUp! Co-design of game accessibility
Reference number | |
Coordinator | Stockholms universitet - Institutionen för data- och systemvetenskap |
Funding from Vinnova | SEK 343 000 |
Project duration | May 2018 - January 2019 |
Status | Completed |
Venture | 2014-06304-en |
Important results from the project
PowerUp challenges the norm of who plays and creates games. The purpose is to facilitate for game developers to make games more inclusive and comply with legislation. The goal is to develop a conceptual process support for inclusive game development with disabled people, the game industry and authorities.
Expected long term effects
An explication and confirmation of the problem was made based upon comments from participants; three large game studios as well as organisations of disabled youth (vision, hearing and motor). Two large game companies have so far signed a letter of intent to participate in the next step of the project, where activities are grouped in five possible work packages. Also, the Swedish Game Industry organisation, Malmö e-sport and Sverok (the largest youth organisation in Sweden) are included in a reference group.
Approach and implementation
The project was introduced for the game industry with a seminar at Nordic Game Conference 2018. Many organisations and game companies as well as authorities were contacted to participate at the first project workshop. One of the largest game studios in Sweden invited to a meeting. The project was also represented at Game Accessibility Conference #GAConfEU to make further international connections. At the second workshop there were two more large game companies attending.