Hi-Q - Qualitative data acquisition and analysis, for video games
Reference number | |
Coordinator | VINPAYSYS AB |
Funding from Vinnova | SEK 500 000 |
Project duration | May 2016 - December 2016 |
Status | Completed |
Important results from the project
The aim was to explore the possibilities of creating a valuable tool for the development of commercial video games. The goal was to create a prototype tool to enable tests on real players. The prototype was created but the tests could only be done at a fraction of the planned population.
Expected long term effects
The result is a prototype of a tool and a set of data that demonstrates its functionality. The effects of its use are so far not studied sufficiently to draw any conclusions.
Approach and implementation
The original plan was to integrate the tool in a well-known game, but competence reasons we elected a game engine that is not compatible with the said game. Instead, the prototype was integrated in a game that is in development and has an immediate advantage of this type of tool.