Foraging Games: Exploring Generative AI systems to tackle high-dimensional game design spaces
Reference number | |
Coordinator | Göteborgs universitet - Göteborgs universitet Inst f Tillämpad IT |
Funding from Vinnova | SEK 253 880 |
Project duration | October 2024 - September 2025 |
Status | Ongoing |
Venture | International individual mobility within cutting-edge technology |
Call | Closed offer - International individual mobility for cutting-edge technology 2024 |
Purpose and goal
The project will focus on initiating collaborative research on exploring tools and techniques for teaching computational thinking and design thinking through AI-assisted parametric game design on mobile devices. People often consume media on tablets and smartphones, but don’t often create artefacts, in part due to the interface and tedium involved. This project aims to overcome that by using a mix of parametric design and AI support, but keeping the human in control.
Expected effects and result
Build a prototype app, where games can be edited on the device by changing these parameters. Preliminary work towards integrating AI assistance. Pilot study to evaluate and disseminate the prototype in classes at AU and GU, resulting also in conference papers in key venues. The work will be the foundation for further involving other European and Swedish partners in the future to expand the research and industrial links.
Planned approach and implementation
As part of the project Nelson will visit GU around 3 to 4 times for at least a week each to allow for co-located and efficient work. During the first visit in 2024 the team will plan the development of a mobile design app, extending existing work. During the remaining project the app and the rtelated research will be developed, and evaluated at AU and GU leading to a dissemination at conferences and during workshops at both institutions.