Focal point:The Computer Game Industry
Reference number | |
Coordinator | RISE Research Institutes of Sweden AB |
Funding from Vinnova | SEK 1 250 000 |
Project duration | February 2022 - January 2023 |
Status | Completed |
Important results from the project
** Denna text är maskinöversatt ** Through an open and transparent way and digital working methods, Kraftsamling Dataspelsbranschen has gathered actors from Malmö in the south to Luleå in the north and from all different types of actors in the ecosystem around the gaming industry in a common dialogue about important issues for the development of the industry. The project has also created a broader understanding between local, regional and national actors and has been able to contribute to increased cooperation nationally and opened up for increased international cooperation.
Expected long term effects
** Texten är maskinöversatt ** Through a network of over 40 actors who work in and with the gaming industry, the project has been able to map and identify common needs and challenges, highlight potential and find methods for increased collaboration, all collected in the Kraftsamling Dataspelsbranschen report. The project has enabled new ways for different actors with common interests and given the opportunity to create new initiatives, some of which already received fundingduring the project period, such as the Vaultbreaker project which led to the report "Vegar in i Spelbranschen".
Approach and implementation
** Texten är maskinöversatt ** The project mapped existing networks, actors and previous reports. Through dialogue with individual actors and networks, the project has brought together actors in 5 recurring large meetings to discuss the key areas that were identified, with breakout groups, analysed, compiled and interviewed, as well as capturing initiatives that appeared so that these could continue in parallel. The results have been shared with the network for high transparency and then provided with an analysis and presented in a report and at a final conference.