Digital and physical play environments for play
Reference number | |
Coordinator | KUNGLIGA TEKNISKA HÖGSKOLAN - Skolan för datavetenskap och kommunikation |
Funding from Vinnova | SEK 3 073 595 |
Project duration | May 2014 - August 2016 |
Status | Completed |
Venture | Challenge-driven innovation - Phase 2 Collaboration |
Call | Challenge-driven innovation - Stage 2 Collaboration (2014) |
Important results from the project
The aim of this project is to develop new ways of designing out door play environments. The argument being that in a world that constantly changes new perspectives are needed for how we think about play among children and youth. The view is that both the digital and the physical can provide qualities that provide a high play value when combined. Play concepts are developed for outdoor play in the form of prototypes and landscape design that are evaluated with the target group at schoolyards and housing areas. These play concepts can be used when building or renovating play environments.
Expected long term effects
The play concept DigiPlayScape has been developed during the project period. Two versions of prototypes have been tested, both in a lab setting at KTH and at a schoolyard and also at a housing area with the target group, children 6-11 years as participants. The technical solutions let children use materials from nature like stones, sand, mud, water, snow etc. to excite digital sensors and by doing so get light and sound feedback. Results from tests of the play concept show that the play environment is fun and engaging for kids and encourage physical activity.
Approach and implementation
In the project the play concept DigiPlayScape is developed and evaluated at schoolyards and housing areas. Evaluations and workshops are performed with residents and pupils as participants. Based on the results from the project theoretical models and concrete recommendations are formed about physical play in accessible environments, that complement existing knowledge on outdoor play. Practical examples and well documented studies can support procurers and city planners when planning play environments in the future so that they are accessible and have a high play value.