Anatomia
Reference number | |
Coordinator | Exponential AB |
Funding from Vinnova | SEK 300 000 |
Project duration | July 2014 - December 2014 |
Status | Completed |
Important results from the project
The project has enabled us to take an important step towards our goal of making a difference for the health system´s youngest patients through a modern digital health tool. Through our gamification methodology we are able to provide knowledge about self-care for the child. The solution also changes his or her attitude toward the disease, increasing the motivation and reducing the stigma, encouraging a healthier behavior for life.
Expected long term effects
We have created a market strategy, involving marketing and expansion and have also engaged potential clients and partners through the project. We have also developed our solution, planning the interface for patients, doctors and parents and have incorporated findings from the study for how to engage, educate and stimulate the child through the platform to reach the desired effects in improvements of self-care
Approach and implementation
The project has helped us to reach our objective of examining the market conditions for our solution. Our interview study and research has helped us to engage interested clients and partners who are awaiting the launch of the solution. We have conducted a comprehensive market analysis in which we have learned about market entry and expansion and we have further developed our solution to meet the identified needs of the users and the market demand.