A scanning pipeline for urban environments
Reference number | |
Coordinator | QUIXEL AB |
Funding from Vinnova | SEK 1 656 720 |
Project duration | December 2017 - March 2019 |
Status | Completed |
Important results from the project
The aim of the project has been to develop scanning technologies and data processing algorithms adapted for urban materials and environments to create a 3D object and material database for the film, gaming, architecture visualization and design industries. The project has exceeded stated targets with a good margin. We have researched, developed, tested and put into production new hardware for scanning of urban environments that have resulted in significant improvements to our previous processes and been crucial for the company to accelerate growth.
Expected long term effects
Production efficiency has increased tenfold. The hardware that has been developed is now extremely portable and can be accommodated in a backpack as well as hand luggage at all airports. We will be able to exponentially grow our teams of scanning operators around the world. The addition of urban materials in the library has meant that our revenues have increased by 250% since the start of the project. The project has laid the foundation for enormous future growth and a lot of attention for the company as a technology leader in its field.
Approach and implementation
The project has been implemented in three work packages that have been divided into hardware development, software development & data processing processes, and categorization and tagging of metadata. With the help of co-financing from Vinnova, the company has been able to allocate extra resources of staff and buy the needed hardware, which has made it possible to to accelerate development in all of the work packages and reach or even exceeded the targets for each package within the set time and budget.