Your browser doesn't support javascript. This means that the content or functionality of our website will be limited or unavailable. If you need more information about Vinnova, please contact us.

A card game based on real gamers

Reference number
Coordinator Claimony AB - ZoCom AB
Funding from Vinnova SEK 500 000
Project duration December 2015 - August 2016
Status Completed

Important results from the project

The project aims to create a unique virtual card game w here participants, for the first time, are both players as w ll as being represented as playing cards. The card values are based on players actual performance data in connected gaming services. The overall project goal is to deliver an MVP (Minimum Viable Product) ready for the market and that this w ill facilitate the raising of external funding for further commercialization and expansion.

Expected long term effects

The project is expected to result in a verified technical and business model. The technical track focuses on data integration, game concept and balance as w ell as cheat detection and management . In the commercial track, the focus lies on the revenue and partnership model. A successful project is expected to open up for deeper direct integration (native) with game developers and related services to further analyze the performance metrics which is the basis for the game mechanics.

Approach and implementation

The project consists of three main tracks: a detailed feasibility study, development and partnerships . The feasibility study is follow ed by development while the partnership track runs in parallel. These tracks are in turn divided into 14 work packages.

External links

The project description has been provided by the project members themselves and the text has not been looked at by our editors.

Last updated 25 November 2019

Reference number 2015-05494