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Extended reality (XR) - a promising technology of the future

XR is a collective name for technologies and services that blend our physical and virtual worlds. It spans several disciplines, from technology and materials to visualization, analysis and cognition, i.e. man's ability to perceive his surroundings. With the help of XR, we can find solutions to complex social challenges, for example in social planning, health and education.

This web page has been machine translated. If there are any uncertainties, please refer to the Swedish text.

What is XR?

Med XR, or immersive technology as it can also be called, we can deepen and expand user experiences. I XR accommodates techniques that are already used today, mainly Virtual Reality (VR), Augumented Relatiy (AR) and Mixed Reality (MR), which are crossed in new ways. Psychology and philosophy are other supporting elements in the XR area.

The combination of the different fields makes it possible to create new, enveloping environments where visual elements interact with smell, touch and sound, and where the user can interact with the simulated surroundings.

Rapid digital technology development, with fast and accessible mobile networks, durable batteries and lighter, stronger materials, makes XR a technology of the future. If we want, it can soon move out into real environments, into our everyday life, and be used to solve complex challenges and become part of a multitude of applications.

Using sensory methods, so-called modalities, XR can create immersive experiences that activate all of the body's senses. It can be about visualization, surround sound and 3D sound, motion sensors, vibrations and pressure, and scent to create strong impressions and expressions. It makes XR intuitive, easy and compensatory to use. Through knowledge of how human perception and cognition work, one can even better design the interaction on the user's term.

Where can XR be used and make a difference?

XR can be used for stationary installations and technology solutions, but also mobile to make experiences even more bodily and activating. When technology is combined with human perception and cognition, we can better design interactions and experiences that fit users and user groups specific term.

Possible uses

XR can increase safety, reduce the risk of errors and injuries, save time and money, and improve efficiency. Here are some possible areas of application:

    • Immersive and interactive learning environments can improve learning and retention.
    • Hands-on practice in realistic and safe environments, such as medical students practicing surgical procedures or technicians learning to operate complex machinery without the risk of injury or costly mistakes.
    • Learning materials in education at basic and advanced level.
    • Contribute to the understanding of complex and abstract, invisible phenomena, for example to make it possible to walk in historical landscapes or see and handle molecules.
    • Improving patient care and medical education.
    • Provide real-time information during operations.
    • Study and explore the human body in detail.
    • Create new and engaging experiences for users.
    • Gaming experience where the user can interact with a virtual world.
    • Combines the physical world with digital, virtual elements.
    • Build digital twins, for example to simulate traffic flows and create scenarios for floods and behavioral changes in a population.
    • Traffic planning, for example for self-driving vehicles and assisted driving.
    • Provide drivers with information via the car window or glasses.
    • Create digital twins, for example to predict when maintenance is required.
    • Training of employees.
    • Create simulations.

What is happening at Vinnova?

At Vinnova, we see XR as a pioneering technology for the future. We make efforts in the form of calls for proposals, but also by arranging events and other activities to bring important actors together.

Search funding - open and upcoming offers

Contact

Are you interested in XR and Vinnova's activities? Kontakta Tove Jaensson, strategy manager for XR, or Fredrik Weisner, area manager for Digital transformation.

Tove Jaensson

Acting Strategic Area Leader

+46 8 473 30 57

Fredrik Weisner

Programme Manager

+46 8 473 31 80

Last updated 17 October 2024